c++ - Unreal Engine 5.5. GAS PostGameplayEffectExecute. Problem with Data - Stack Overflow

I am using Unreal Engine version 5.5.And try to understand Gameplay Ability System.But in this part o

I am using Unreal Engine version 5.5. And try to understand Gameplay Ability System. But in this part of the tutorial I got a problem. I can't understand how fix the problem.

I create the class, create PostGameplayEffectExecute method:

But in the implementation - in the c++ file, I don’t have option for Data - Data.EvaluatedData.

When I run in Unreal debug mode with break-point inside the method Data is empty:

How fix it?

I am using Unreal Engine version 5.5. And try to understand Gameplay Ability System. But in this part of the tutorial I got a problem. I can't understand how fix the problem.

I create the class, create PostGameplayEffectExecute method:

But in the implementation - in the c++ file, I don’t have option for Data - Data.EvaluatedData.

When I run in Unreal debug mode with break-point inside the method Data is empty:

How fix it?

Share edited Mar 8 at 22:52 Amelkai asked Mar 8 at 22:02 AmelkaiAmelkai 413 bronze badges
Add a comment  | 

1 Answer 1

Reset to default 0

I find the solution.

May be it help someone.

#include "GameplayEffectExtension.h"

发布者:admin,转转请注明出处:http://www.yc00.com/questions/1744884278a4599027.html

相关推荐

发表回复

评论列表(0条)

  • 暂无评论

联系我们

400-800-8888

在线咨询: QQ交谈

邮件:admin@example.com

工作时间:周一至周五,9:30-18:30,节假日休息

关注微信