Ok so I just started using bodymovin and was wondering if there was a way for me to delay the animation.
My web page fades in so during that fade in the animation is happening which is not what i would like. So if I could delay it by 2 seconds that would be great.
Here is my code:
var animation = bodymovin.loadAnimation({
container: document.getElementById('bm'),
renderer: 'svg',
loop: false,
autoplay: true,
path: 'data.json'
})
I have tried to use setTimeout but I have not been able to get it to work.
Ok so I just started using bodymovin and was wondering if there was a way for me to delay the animation.
My web page fades in so during that fade in the animation is happening which is not what i would like. So if I could delay it by 2 seconds that would be great.
Here is my code:
var animation = bodymovin.loadAnimation({
container: document.getElementById('bm'),
renderer: 'svg',
loop: false,
autoplay: true,
path: 'data.json'
})
I have tried to use setTimeout but I have not been able to get it to work.
Share Improve this question asked Sep 23, 2018 at 2:01 ethanfox27ethanfox27 8971 gold badge11 silver badges28 bronze badges1 Answer
Reset to default 4You could set the autoplay
value to false
, and call play()
in a timeout of 2000ms. I'm assuming you're using the library found here.
var animation = bodymovin.loadAnimation({
container: document.getElementById('bm'),
renderer: 'svg',
loop: false,
autoplay: false,
path: 'data.json'
})
setTimeout(function(){ animation.play(); }, 2000);
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