unity game engine - Why does the rig change during record animation mode? - Stack Overflow

When I hit “Record Animation” in Play mode, my character changes to this setup:Here’s what it looks lik

When I hit “Record Animation” in Play mode, my character changes to this setup:

Here’s what it looks like when Imported into the scene:

During play mode, the pre-baked animations (done in Blender) all work as expected. What causes the rig to change like this?

Edit: If I clear out the Animation Controller so that it's empty, this is the pose that the model defaults to. This is not the pose in Blender that I have set though. What would cause this?

When I hit “Record Animation” in Play mode, my character changes to this setup:

Here’s what it looks like when Imported into the scene:

During play mode, the pre-baked animations (done in Blender) all work as expected. What causes the rig to change like this?

Edit: If I clear out the Animation Controller so that it's empty, this is the pose that the model defaults to. This is not the pose in Blender that I have set though. What would cause this?

Share Improve this question edited Nov 18, 2024 at 19:47 Yecats asked Nov 18, 2024 at 17:29 YecatsYecats 1,8155 gold badges31 silver badges44 bronze badges 1
  • could this be the first key frame of the first animation? – derHugo Commented Nov 19, 2024 at 8:45
Add a comment  | 

1 Answer 1

Reset to default 0

I've discovered that this is the default pose for a humanoid Rig in Unity. In other words, this does not appear to be a result of my setup.

I changed everything over to Generic in the model settings for the Rig and it retained the T-Pose.

发布者:admin,转转请注明出处:http://www.yc00.com/questions/1745604787a4635610.html

相关推荐

发表回复

评论列表(0条)

  • 暂无评论

联系我们

400-800-8888

在线咨询: QQ交谈

邮件:admin@example.com

工作时间:周一至周五,9:30-18:30,节假日休息

关注微信