I am creating an application where when the user clicks on the canvas, a draggable rectangle object is created on the coordinates of the mouse click
. I have successfully achieved this but the issue I am having is every time I try to adjust or drag the already added rectangles on the canvas it creates new objects.
I would be really grateful if you experts would provide any code snippets/ references so that I could achieve this. :) thank you below is my code snippet.
HTML
<input type="button" value="addrect" onclick="addrect()">
<input type="button" value="undo" onclick="undo()">
<input type="button" value="redo" onclick="redo()">
<input type="button" value="clear" onclick="clearcan()">
<br/>
<canvas id="fabriccanvas" width="600" height="200" style="border:1px solid #ccc"></canvas>
JS
/*
undo redo mandhistory with canvas
*/
var canvas = new fabric.Canvas('fabriccanvas');
canvas.counter = 0;
var newleft = 0;
canvas.selection = false;
canvas.on('mouse:up', function (e) {
addrect(e.e.clientY, e.e.clientX, 100, 100, "#CCCCC");
});
addrect = function addrect(top, left, width, height, fill) {
canvas.add(new fabric.Rect({
top: top,
name: 'rectangle ' + window.counter,
left: left,
width: 100,
height: 100,
fill: '#' + (0x1000000 + (Math.random()) * 0xffffff).toString(16).substr(1, 6),
//fix attributes applied for all rects
opacity: 0.75,
lockRotation: true,
originX: 2,
originY: 10,
cornerSize: 15,
hasRotatingPoint: false,
perPixelTargetFind: true,
minScaleLimit: 1
}));
updateModifications(true);
canvas.counter++;
newleft += 100;
}
var state = [];
var mods = 0;
canvas.on(
'object:modified', function () {
updateModifications(true);
},
'object:added', function () {
updateModifications(true);
});
function updateModifications(savehistory) {
if (savehistory === true) {
myjson = JSON.stringify(canvas);
state.push(myjson);
}
}
undo = function undo() {
if (mods < state.length) {
canvas.clear().renderAll();
canvas.loadFromJSON(state[state.length - 1 - mods - 1]);
canvas.renderAll();
//console.log("geladen " + (state.length-1-mods-1));
//console.log("state " + state.length);
mods += 1;
//console.log("mods " + mods);
}
}
redo = function redo() {
if (mods > 0) {
canvas.clear().renderAll();
canvas.loadFromJSON(state[state.length - 1 - mods + 1]);
canvas.renderAll();
//console.log("geladen " + (state.length-1-mods+1));
mods -= 1;
//console.log("state " + state.length);
//console.log("mods " + mods);
}
}
clearcan = function clearcan() {
canvas.clear().renderAll();
newleft = 0;
}
I tried many ways to solve this but could not plete and I would be really grateful if you experts could provide me with a solution :) thanks
EDIT
I know that the issue is because I am capturing the mouse click event to create the object and the same event applies when an existing object is dragged thus creating a new object on the canvas. I would appreciate any suggestions on how to overe this issue :)
I am creating an application where when the user clicks on the canvas, a draggable rectangle object is created on the coordinates of the mouse click
. I have successfully achieved this but the issue I am having is every time I try to adjust or drag the already added rectangles on the canvas it creates new objects.
I would be really grateful if you experts would provide any code snippets/ references so that I could achieve this. :) thank you below is my code snippet.
HTML
<input type="button" value="addrect" onclick="addrect()">
<input type="button" value="undo" onclick="undo()">
<input type="button" value="redo" onclick="redo()">
<input type="button" value="clear" onclick="clearcan()">
<br/>
<canvas id="fabriccanvas" width="600" height="200" style="border:1px solid #ccc"></canvas>
JS
/*
undo redo mandhistory with canvas
*/
var canvas = new fabric.Canvas('fabriccanvas');
canvas.counter = 0;
var newleft = 0;
canvas.selection = false;
canvas.on('mouse:up', function (e) {
addrect(e.e.clientY, e.e.clientX, 100, 100, "#CCCCC");
});
addrect = function addrect(top, left, width, height, fill) {
canvas.add(new fabric.Rect({
top: top,
name: 'rectangle ' + window.counter,
left: left,
width: 100,
height: 100,
fill: '#' + (0x1000000 + (Math.random()) * 0xffffff).toString(16).substr(1, 6),
//fix attributes applied for all rects
opacity: 0.75,
lockRotation: true,
originX: 2,
originY: 10,
cornerSize: 15,
hasRotatingPoint: false,
perPixelTargetFind: true,
minScaleLimit: 1
}));
updateModifications(true);
canvas.counter++;
newleft += 100;
}
var state = [];
var mods = 0;
canvas.on(
'object:modified', function () {
updateModifications(true);
},
'object:added', function () {
updateModifications(true);
});
function updateModifications(savehistory) {
if (savehistory === true) {
myjson = JSON.stringify(canvas);
state.push(myjson);
}
}
undo = function undo() {
if (mods < state.length) {
canvas.clear().renderAll();
canvas.loadFromJSON(state[state.length - 1 - mods - 1]);
canvas.renderAll();
//console.log("geladen " + (state.length-1-mods-1));
//console.log("state " + state.length);
mods += 1;
//console.log("mods " + mods);
}
}
redo = function redo() {
if (mods > 0) {
canvas.clear().renderAll();
canvas.loadFromJSON(state[state.length - 1 - mods + 1]);
canvas.renderAll();
//console.log("geladen " + (state.length-1-mods+1));
mods -= 1;
//console.log("state " + state.length);
//console.log("mods " + mods);
}
}
clearcan = function clearcan() {
canvas.clear().renderAll();
newleft = 0;
}
I tried many ways to solve this but could not plete and I would be really grateful if you experts could provide me with a solution :) thanks
EDIT
I know that the issue is because I am capturing the mouse click event to create the object and the same event applies when an existing object is dragged thus creating a new object on the canvas. I would appreciate any suggestions on how to overe this issue :)
Share Improve this question edited Feb 24, 2015 at 7:06 Hasitha Shan asked Feb 23, 2015 at 14:42 Hasitha ShanHasitha Shan 2,9806 gold badges46 silver badges85 bronze badges2 Answers
Reset to default 5I found a solution to this problem. If anyone es accross this issue, here is the answer.
canvas.on('mouse:up', function (e) {
//check if user clicked an object
if (e.target) {
//clicked on object
alert('clicked on object');
}else{
//add rectangle
addrect(e.e.clientY, e.e.clientX, 100, 100, "#CCCCC");
}
});
This solution is defined in http://fabricjs./fabric-intro-part-2/#events . Here on mouse click I am checking if its an object on canvas. If its not an object I add a new rectangle. Hope this helps :)
When user clicks on object then that object will be active and object:selected event will be fired.
canvas.on({
'object:selected': myfunction
});
In myfunction you can write your logic.
function myfunction(){
alert("Object Selected.");
}
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