I'm making a small shoot 'em up game with Paper.js, but I'm unable to find that Paperscript provides any way to get the current rotation of my group of items.
In the code beneath, rotating 'circlegroup' with Q and E keys, should affect the WASD navigation, moving the item in the direction that the 'nose' of the object is currently pointing at. I figure that I need to get the current rotation of my items in order to affect the navigation. Does Paper.js provide any way to do this?
You can see/edit the Papersketch here
bigcircle = new Path.Circle({
radius:10,
fillColor: 'grey',
position: (10, 20),
selected: true
});
smallcircle = new Path.Circle({
radius:5,
fillColor: 'black'
});
var circlecontainer = new Group({
children:[smallcircle, bigcircle],
position: view.center
});
var circlegroup = new Group({
children: [circlecontainer]
});
function onKeyDown(event) {
if(event.key == 'w') {
circlegroup.position.y -= 10;
}
if(event.key == 'a') {
circlegroup.position.x -= 10;
}
if(event.key == 's') {
circlegroup.position.y += 10;
}
if(event.key == 'd') {
circlegroup.position.x += 10;
}
if(event.key == 'q') {
// hold down
circlegroup.rotate(1);
}
if(event.key == 'e') {
// hold downw
circlegroup.rotate(-1);
}
}
I'm making a small shoot 'em up game with Paper.js, but I'm unable to find that Paperscript provides any way to get the current rotation of my group of items.
In the code beneath, rotating 'circlegroup' with Q and E keys, should affect the WASD navigation, moving the item in the direction that the 'nose' of the object is currently pointing at. I figure that I need to get the current rotation of my items in order to affect the navigation. Does Paper.js provide any way to do this?
You can see/edit the Papersketch here
bigcircle = new Path.Circle({
radius:10,
fillColor: 'grey',
position: (10, 20),
selected: true
});
smallcircle = new Path.Circle({
radius:5,
fillColor: 'black'
});
var circlecontainer = new Group({
children:[smallcircle, bigcircle],
position: view.center
});
var circlegroup = new Group({
children: [circlecontainer]
});
function onKeyDown(event) {
if(event.key == 'w') {
circlegroup.position.y -= 10;
}
if(event.key == 'a') {
circlegroup.position.x -= 10;
}
if(event.key == 's') {
circlegroup.position.y += 10;
}
if(event.key == 'd') {
circlegroup.position.x += 10;
}
if(event.key == 'q') {
// hold down
circlegroup.rotate(1);
}
if(event.key == 'e') {
// hold downw
circlegroup.rotate(-1);
}
}
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asked Dec 20, 2013 at 10:45
PHearstPHearst
7716 silver badges30 bronze badges
3 Answers
Reset to default 7There actually is a rotation property now, as written about here:
https://groups.google./forum/#!topic/paperjs/Vwp5HbTo9W0
In order for this to work, you currently need to set #transformContent to false (also described in the above post). This will soon bee the default behavior.
No, there's no rotation property stored per object. You'll need to define it per object or class yourself. Take a look at the Paperoids game included in the Github Repository for a more detailed example.
Stumbled upon this question in 2017... there is a Path.position property http://paperjs/reference/path/#rotation
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