I need to draw an arc having initial point, radius and final point.
I am using the HTML5 canvas arc function (x, y, radius, startAngle, endAngle, anticlockwise) in JavaScript.
context.arc(x, y, radius, startAngle, endAngle, anticlockwise)
Have:
var initialPoint = { x: 20, y: 40 };
var radius = 40;
var finalPoint = { x: 180, y: 40 };
The expected results:
please some help
I need to draw an arc having initial point, radius and final point.
I am using the HTML5 canvas arc function (x, y, radius, startAngle, endAngle, anticlockwise) in JavaScript.
context.arc(x, y, radius, startAngle, endAngle, anticlockwise)
Have:
var initialPoint = { x: 20, y: 40 };
var radius = 40;
var finalPoint = { x: 180, y: 40 };
The expected results:
please some help
Share Improve this question edited Sep 25, 2014 at 13:02 asked Sep 25, 2014 at 3:31 user3720242user3720242 1-
context.arc
will never draw an arc connecting initialPoint & finalPoint if the desired radius is 40. The arc passing through those 2 points is 80. Remember thatcontext.arc
will always draw a partial-circle so that curve cannot be "bent" to stretch between those 2 points. As suggested in your previous question on this subject...usecontext.quadraticCurveTo
to "bend" a curve between 2 points. ;-) – markE Commented Sep 25, 2014 at 3:46
2 Answers
Reset to default 6You have to do a little math to find the center of a circle that matches your 3 constraints :
• intersects with initialPoints
• intersects with finalPoint
• has provided radius
Notice that there might be no result : if the points are further from twice the radius from one another no circle can match.
If points are < 2 * radius away, we have two results in fact, i don't know how you'd like your user to choose.
The math uses a few properties :
• the circles center are on the line perpendicular to p1, p2.
• pm, the middle point of (p1, p2) is also the middle point of (c1, c2).
• the triangles (p1, pm, c1) and (p1, pm, c2) have a 90° angle in pm (called 'triangle rectangle' in french, donno in english).
Here's a screenshot with the two possible arcs in green/red :
http://jsbin./jutidigepeta/1/edit?js,output
var initialPoint = { x: 100, y: 160 };
var radius = 90;
var finalPoint = { x: 240, y: 190 };
var centers = findCenters(radius,initialPoint, finalPoint );
Core function :
//
function findCenters(r, p1, p2) {
// pm is middle point of (p1, p2)
var pm = { x : 0.5 * (p1.x + p2.x) , y: 0.5*(p1.y+p2.y) } ;
drawPoint(pm, 'PM (middle)');
// pute leading vector of the perpendicular to p1 p2 == C1C2 line
var perpABdx= - ( p2.y - p1.y );
var perpABdy = p2.x - p1.x;
// normalize vector
var norm = Math.sqrt(sq(perpABdx) + sq(perpABdy));
perpABdx/=norm;
perpABdy/=norm;
// pute distance from pm to p1
var dpmp1 = Math.sqrt(sq(pm.x-p1.x) + sq(pm.y-p1.y));
// sin of the angle between { circle center, middle , p1 }
var sin = dpmp1 / r ;
// is such a circle possible ?
if (sin<-1 || sin >1) return null; // no, return null
// yes, pute the two centers
var cos = Math.sqrt(1-sq(sin)); // build cos out of sin
var d = r*cos;
var res1 = { x : pm.x + perpABdx*d, y: pm.y + perpABdy*d };
var res2 = { x : pm.x - perpABdx*d, y: pm.y - perpABdy*d };
return { c1 : res1, c2 : res2} ;
}
utilities :
function sq(x) { return x*x ; }
function drawPoint(p, name) {
ctx.fillRect(p.x - 1,p.y - 1,2, 2);
ctx.textAlign = 'center';
ctx.fillText(name, p.x, p.y+10);
}
function drawCircle(c, r) {
ctx.beginPath();
ctx.arc(c.x, c.y, r, 0, 6.28);
ctx.strokeStyle='#000';
ctx.stroke();
}
function drawCircleArc(c, r, p1, p2, col) {
var ang1 = Math.atan2(p1.y-c.y, p1.x-c.x);
var ang2 = Math.atan2(p2.y-c.y, p2.x-c.x);
ctx.beginPath();
var clockwise = ( ang1 > ang2);
ctx.arc(c.x, c.y, r, ang1, ang2, clockwise);
ctx.strokeStyle=col;
ctx.stroke();
}
Edit :
Here a fiddle using 'side', a boolean that states which side of the arc we should choose.
http://jsbin./jutidigepeta/3/edit
If anyone is looking for the equivalent in SVG (using D3.js), using the answer from opsb:
function polarToCartesian(centerX, centerY, radius, angleInDegrees) {
var angleInRadians = (angleInDegrees-90) * Math.PI / 180.0;
return {
x: centerX + (radius * Math.cos(angleInRadians)),
y: centerY + (radius * Math.sin(angleInRadians))
};
}
function describeArc(x, y, radius, startAngle, endAngle){
var start = polarToCartesian(x, y, radius, endAngle);
var end = polarToCartesian(x, y, radius, startAngle);
var arcSweep = endAngle - startAngle <= 180 ? "0" : "1";
var d = [
"M", start.x, start.y,
"A", radius, radius, 0, arcSweep, 0, end.x, end.y
].join(" ");
return d;
}
function sq(x) { return x*x ; }
function drawCircleArcSVG(c, r, p1, p2, col) {
var ang1 = Math.atan2(p1.y-c.y, p1.x-c.x)*180/Math.PI+90;
var ang2 = Math.atan2(p2.y-c.y, p2.x-c.x)*180/Math.PI+90;
var clockwise = side;
var path = describeArc(c.x, c.y, r, ang1, ang2)
console.log(path)
svg.append("path").attr("d", path).attr("fill", "none").attr("stroke-width", 3).attr("stroke", col)
}
function drawPointSVG(p, name) {
svg.append("circle").attr("cx", p.x).attr("cy", p.y).attr("r", 2)
svg.append("text").attr("x", p.x).attr("y", p.y+10).style("font-size", 10).text(name).style("font-family", "Arial")
}
function drawCircleSVG(c, r) {
svg.append("circle").attr("cx", c.x).attr("cy", c.y).attr("r", r).style("fill", "none").attr("stroke", "#000")
}
Working example: https://jsbin./qawenekesi/edit
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