I have a problem, I can't load DAE file in Three.js. Can anybody help please.
I have model.dae in the same directory as index.html and when I load page it shows only black screen.
I had a file FBX and I exported it with Maya to FBX_DAE
<html>
<head>
<title>My first Three.js app</title>
<style>canvas { width: 100%; height: 100% }</style>
</head>
<body>
<style type="text/css">
html, body {
margin:0;
padding: 0;
}
</style>
<script src="js/three.min.js"></script>
<script src="js/ColladaLoader.min.js"></script>
<script>
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );
var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
loader = new THREE.ColladaLoader();
loader.load('model.DAE',function colladaReady( collada ){
player = collada.scene;
skin = collada.skins [ 0 ];
scene.add( player );
});
/*
var geometry = new THREE.CubeGeometry(1,1,1);
var material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
var cube = new THREE.Mesh( geometry, material );
scene.add( cube );
*/
camera.position.z = 5;
function render() {
requestAnimationFrame(render);
renderer.render(scene, camera);
//cube.rotation.x += 0.1;
//cube.rotation.y += 0.1;
}
render();
</script>
</body>
</html>
I have a problem, I can't load DAE file in Three.js. Can anybody help please.
I have model.dae in the same directory as index.html and when I load page it shows only black screen.
I had a file FBX and I exported it with Maya to FBX_DAE
<html>
<head>
<title>My first Three.js app</title>
<style>canvas { width: 100%; height: 100% }</style>
</head>
<body>
<style type="text/css">
html, body {
margin:0;
padding: 0;
}
</style>
<script src="js/three.min.js"></script>
<script src="js/ColladaLoader.min.js"></script>
<script>
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );
var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
loader = new THREE.ColladaLoader();
loader.load('model.DAE',function colladaReady( collada ){
player = collada.scene;
skin = collada.skins [ 0 ];
scene.add( player );
});
/*
var geometry = new THREE.CubeGeometry(1,1,1);
var material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
var cube = new THREE.Mesh( geometry, material );
scene.add( cube );
*/
camera.position.z = 5;
function render() {
requestAnimationFrame(render);
renderer.render(scene, camera);
//cube.rotation.x += 0.1;
//cube.rotation.y += 0.1;
}
render();
</script>
</body>
</html>
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edited Jan 31, 2014 at 16:21
mrdoob
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asked Jan 31, 2014 at 15:50
Milos SretinMilos Sretin
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3 Answers
Reset to default 1This is just a guess, but I suspect you're not loading the ColladaLoader
properly.
Should be this:
<script src="js/ColladaLoader.js"></script>
Instead of this:
<script src="js/ColladaLoader.min.js"></script>
If this is the case you should be seeing a error in the console.
You might have to run your sample on a web server to be able to load the .dae files, since JavaScript does not allow file access on a client for security reasons.
I´ve had the same issue with DAE-Files i had created in Cinema4D. I had to export a FBX from C4D, import it to Blender and export the DAE with Blender.
C4D´s DAE-Exporter seems broken
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