visual studio - Unreal engine error: (process 58716) exited with code 1 (0x1) - Stack Overflow

When I try and compile from visual studio I get the error message "D:epicGameUnrealEngineUE_5.5

When I try and compile from visual studio I get the error message "D:/epicGameUnrealEngine\UE_5.5\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.exe (process 58716) exited with code 1 (0x1). How do I fix this, I can open from the .uproject file.

Also apologies if I can't navigate to certain things like crashlogs, I am a novice so I may mess up. Image attached is of the error screen I get. I can still build in visual studio which is the weird thing to me. I just can't to the ctrl+f5 enter image description here

I've tried regenerating project files. Opening in source (did not work, I have source on a seperate drive which may be why). I tried to run verbose commands to get a more in depth error log but I cant do that either.

When I try and compile from visual studio I get the error message "D:/epicGameUnrealEngine\UE_5.5\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.exe (process 58716) exited with code 1 (0x1). How do I fix this, I can open from the .uproject file.

Also apologies if I can't navigate to certain things like crashlogs, I am a novice so I may mess up. Image attached is of the error screen I get. I can still build in visual studio which is the weird thing to me. I just can't to the ctrl+f5 enter image description here

I've tried regenerating project files. Opening in source (did not work, I have source on a seperate drive which may be why). I tried to run verbose commands to get a more in depth error log but I cant do that either.

Share Improve this question asked Feb 21 at 3:25 Lightknight KnightLightknight Knight 111 bronze badge
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The screenshot you shared of the error doesn't actually contain any error information, it just shows the usage output from UnrealBuildTool.

Since I can't see the log of what actually failed, and since you said you're relatively new to UE, I will recommend ensuring that you have installed and configured Visual Studio correctly. There are a number of additional components that you must explicitly configure in order for UBT to function.

See this official Epic doc on how to install and configure Visual Studio for UE dev.

After you ensure your VS installation is correct, try to Generate Project Files again. If that doesn't work, please share the new screenshot of the error (try to scroll up above the usage information to see the actual error).

Ideally instead of a screenshot, copy+paste the log if you can.

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