Using pointer events, I can't find the right event to trigger for finger-based touches on smartphones (tested with Chrome Android and Chrome Devtools with mobile emulation).
What I need: A "hover" event if you touch action passes through an element while holding the finger down moving over the screen.
That is, put your finger down outside the element, move through it, and move finger up only after pletely passing through the element.
I attached a code snipped to clearify: I don't need events for the blue elements, I would only need respective "in/out" events for the red element in the snippet. The sample JS code will fire for the mouse, but on mobile it does not trigger any console.infos.
var elem = document.querySelector(".element");
elem.addEventListener("pointerover", function() {
console.clear();
console.info("pointerover triggered");
});
elem.addEventListener("pointerenter", function() {
console.clear();
console.info("pointerenter triggered");
});
elem.addEventListener("pointerleave", function() {
console.clear();
console.info("pointerleave triggered");
});
.outer {
width: 100px;
height: 100px;
border: 3px solid grey;
font-size: 12px;
color: white;
text-align:center;
touch-action: none;
}
.start {
position: relative;
top:0px;
left:0px;
width: 100px;
height: 20px;
background-color: blue;
}
.element {
position: relative;
top: 20px;
left: 0px;
width: 100px;
height: 20px;
background-color: red;
}
.end {
position: relative;
top: 40px;
right: 0;
width: 100px;
height: 20px;
background-color: blue;
}
<div class="outer">
<div class="start">Start touch here</div>
<div class="element">Move over here</div>
<div class="end">End touch here</div>
</div>
Using pointer events, I can't find the right event to trigger for finger-based touches on smartphones (tested with Chrome Android and Chrome Devtools with mobile emulation).
What I need: A "hover" event if you touch action passes through an element while holding the finger down moving over the screen.
That is, put your finger down outside the element, move through it, and move finger up only after pletely passing through the element.
I attached a code snipped to clearify: I don't need events for the blue elements, I would only need respective "in/out" events for the red element in the snippet. The sample JS code will fire for the mouse, but on mobile it does not trigger any console.infos.
var elem = document.querySelector(".element");
elem.addEventListener("pointerover", function() {
console.clear();
console.info("pointerover triggered");
});
elem.addEventListener("pointerenter", function() {
console.clear();
console.info("pointerenter triggered");
});
elem.addEventListener("pointerleave", function() {
console.clear();
console.info("pointerleave triggered");
});
.outer {
width: 100px;
height: 100px;
border: 3px solid grey;
font-size: 12px;
color: white;
text-align:center;
touch-action: none;
}
.start {
position: relative;
top:0px;
left:0px;
width: 100px;
height: 20px;
background-color: blue;
}
.element {
position: relative;
top: 20px;
left: 0px;
width: 100px;
height: 20px;
background-color: red;
}
.end {
position: relative;
top: 40px;
right: 0;
width: 100px;
height: 20px;
background-color: blue;
}
<div class="outer">
<div class="start">Start touch here</div>
<div class="element">Move over here</div>
<div class="end">End touch here</div>
</div>
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edited Nov 23, 2018 at 14:25
Bharata
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asked Nov 19, 2018 at 14:37
DynalonDynalon
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5
-
I don't think those events work on mobile at all. Try with
pointermove
– Roberto Zvjerković Commented Nov 19, 2018 at 14:40 -
Neither
pointermove
norpointerover
will be fired when start AND end of the touch is outside the red element. – Dynalon Commented Nov 19, 2018 at 14:41 -
pointerover
doesn't work on mobile either. You will have to manually implement such logic, I'm afraid. – Roberto Zvjerković Commented Nov 19, 2018 at 14:51 - I hope that I understand you correctly because in your question we could misinterpret the task – it is relatively difficalt to understand the task without images. After a lot of shaman dances with a tambourine (a lot of time) I found two solutions for you. – Bharata Commented Nov 22, 2018 at 17:17
- @Bharata I think thats unfair to claim, I provided a running snippet that works on dekstop with the mouse but not on a smartphone. What I asked for is how to get that working on a smartphone, so I think its pretty clear what my question is. – Dynalon Commented Nov 23, 2018 at 7:56
2 Answers
Reset to default 6 +200I hope that I understand you correctly. I wrote and tested for you two different solutions: pointerevents and touch events. In each move event from this events you can detect the current element with the function document.elementFromPoint()
.
Solution with pointerevents
Maybe you can use pointerevents – they work in Chrome Devtools with mobile emulation, but not work on my Android device (I think my device is too old). Or maybe you can use it with Pointer Events Polyfill. The Browser patibility for pointerevents you can see here.
var elementFromPoint,
isFingerDown = false,
isThroughElemMoved = false,
elem = document.querySelector('.element'),
output = document.querySelector('#output');
document.addEventListener('pointerdown', function(e)
{
if(elem != e.target)
{
isFingerDown = true;
output.innerHTML = 'pointer-START';
}
});
document.addEventListener('pointermove', function(e)
{
elementFromPoint = document.elementFromPoint(e.pageX - window.pageXOffset, e.pageY - window.pageYOffset);
if(elem == elementFromPoint)
{
isThroughElemMoved = true;
output.innerHTML = 'pointer-MOVE';
}
});
document.addEventListener('pointerup', function(e)
{
if(isFingerDown && isThroughElemMoved && elem != elementFromPoint)
output.innerHTML = 'It is done!';
isFingerDown = isThroughElemMoved = false;
});
.outer
{
width: 100px;
height: 100px;
border: 3px solid grey;
font-size: 12px;
color: white;
text-align: center;
/*touch-action: none*/
}
.outer div{position: relative; left: 0; height: 20px}
.start{top: 0; background: blue}
.element{top: 20px; background: red}
.end{top: 40px; background: blue}
<div class="outer">
<div class="start">Start touch here</div>
<div class="element">Move over here</div>
<div class="end">End touch here</div>
</div>
<br><br>
<div id="output">info</div>
Solution with touch events
But you can use touch events too. Unfortunatelly, the events touchenter
and touchleave
were deleted from the specification and because of them we have to write a workaround using document.elementFromPoint()
too.
The following snippet works only in the mobile emulation (tested with Chrome Devtools) or on devices which support touch events (tested with Android).
var elementFromPoint,
isFingerDown = false,
isThroughElemMoved = false,
elem = document.querySelector('.element'),
output = document.querySelector('#output');
document.addEventListener('touchstart', function(e)
{
if(elem != e.target)
{
isFingerDown = true;
output.innerHTML = 'touch-START';
}
});
document.addEventListener('touchmove', function(e)
{
var touch = e.touches[0];
elementFromPoint = document.elementFromPoint(touch.pageX - window.pageXOffset, touch.pageY - window.pageYOffset);
if(elem == elementFromPoint)
{
isThroughElemMoved = true;
output.innerHTML = 'touch-MOVE';
}
});
document.addEventListener('touchend', function(e)
{
if(isFingerDown && isThroughElemMoved && elem != elementFromPoint)
output.innerHTML = 'It is done!';
isFingerDown = isThroughElemMoved = false;
});
.outer
{
width: 100px;
height: 100px;
border: 3px solid grey;
font-size: 12px;
color: white;
text-align: center;
/*touch-action: none*/
}
.outer div{position: relative; left: 0; height: 20px}
.start{top: 0; background: blue}
.element{top: 20px; background: red}
.end{top: 40px; background: blue}
<div class="outer">
<div class="start">Start touch here</div>
<div class="element">Move over here</div>
<div class="end">End touch here</div>
</div>
<br><br>
<div id="output">info</div>
Maybe the following links can help you:
- Get element from point when you have overlapping elements?
- How to find out the actual event.target of touchmove javascript event?
Try this
<script>
var startElem = document.querySelector(".start");
var endElem = document.querySelector(".end");
var elem = document.querySelector(".element");
var started = false;
var passedThroughStart = false;
var passedThroughEnd = false;
var ended = false;
startElem.addEventListener("pointerdown", function(e){
started = true;
});
window.addEventListener("pointermove", function(e) {
var x = e.clientX;
var y = e.clientY;
var bounds = elem.getBoundingClientRect();
if( !passedThroughStart &&
x > bounds.left && x < bounds.left + bounds.width &&
y > bounds.top && y < bounds.top + bounds.height
){
passedThroughStart = true;
}
if( passedThroughStart && !passedThroughEnd &&
x > bounds.left && x < bounds.left + bounds.width &&
y > bounds.top + bounds.height
){
passedThroughEnd = true;
}
})
window.addEventListener("pointerup", function(e) {
var x = e.clientX;
var y = e.clientY;
var bounds = endElem.getBoundingClientRect();
ended = ( x > bounds.left && x < bounds.left + bounds.width && y > bounds.top && y < bounds.top + bounds.height)
if( started && passedThroughStart && passedThroughEnd && ended ){
console.log("Hooray!");
}
started = false;
passedThroughStart = false;
passedThroughEnd = false;
ended = false;
});
</script>
Alternatively use pointerenter
and pointerleave
rather than pointermove
elem.addEventListener('pointenter', function(e) {
passedThroughStart = true;
}
elem.addEventListener('pointleave', function(e) {
passedThroughEnd = true;
}
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