I am writing a program based on the SDL3 library and SDL3_image:
SDL_AppResult SDL_AppIterate(void *appstate)
{
...
SDL_Texture* player = IMG_LoadTexture(renderer, "testplay.png");
if(!player){
std::cout << std::filesystem::current_path();
std::cout << "2) " << SDL_GetError();
return SDL_APP_FAILURE;
}
...
return SDL_APP_CONTINUE;
}
...but when launched it gives:
error: Unsupported image format
发布者:admin,转转请注明出处:http://www.yc00.com/questions/1744167094a4561352.html
评论列表(0条)