I encountered an issue when I wrapped my MaterialApp
widget in a BlocBuilder
. I expected the entire widget tree to rebuild whenever a new state was emitted. However, I noticed that some widgets didn’t rebuild as expected.
Here’s a simplified example:
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return BlocBuilder<MyCubit, MyState>(
builder: (context, state) {
return MaterialApp(
theme: state.isDarkMode ? ThemeData.dark() : ThemeData.light(),
home: const MyHomePage(),
);
},
);
}
}
class MyHomePage extends StatelessWidget {
const MyHomePage({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: const Text('Home')),
body: const Center(child: Text('Hello, world!')),
);
}
}
In this setup:
- When the
isDarkMode
state changes, theMaterialApp
rebuilds with the new theme. - However,
MyHomePage
and its child widgets (e.g.,Text('Hello, world!')
) don’t rebuild, even though I expected the whole tree to respond to the state change.
What I Tried
To solve the problem, I wrapped the specific widgets that didn’t rebuild (e.g., MyHomePage
) in another BlocBuilder
, like this:
class MyHomePage extends StatelessWidget {
@override
Widget build(BuildContext context) {
return BlocBuilder<MyCubit, MyState>(
builder: (context, state) {
return Scaffold(
appBar: AppBar(title: Text(state.isDarkMode ? 'Dark Mode' : 'Light Mode')),
body: Center(child: Text(state.isDarkMode ? 'Dark Mode On' : 'Light Mode On')),
);
},
);
}
}
This approach worked, but now I’m wondering:
- Is the reason some widgets didn’t rebuild initially because they were marked as
const
? - Or is it because
BlocBuilder
only rebuilds its immediate children, and deeper widgets are unaffected? - Is wrapping widgets in multiple
BlocBuilder
s the best practice, or is there a better way to handle this?
I’d appreciate insights or recommendations!
I encountered an issue when I wrapped my MaterialApp
widget in a BlocBuilder
. I expected the entire widget tree to rebuild whenever a new state was emitted. However, I noticed that some widgets didn’t rebuild as expected.
Here’s a simplified example:
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return BlocBuilder<MyCubit, MyState>(
builder: (context, state) {
return MaterialApp(
theme: state.isDarkMode ? ThemeData.dark() : ThemeData.light(),
home: const MyHomePage(),
);
},
);
}
}
class MyHomePage extends StatelessWidget {
const MyHomePage({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: const Text('Home')),
body: const Center(child: Text('Hello, world!')),
);
}
}
In this setup:
- When the
isDarkMode
state changes, theMaterialApp
rebuilds with the new theme. - However,
MyHomePage
and its child widgets (e.g.,Text('Hello, world!')
) don’t rebuild, even though I expected the whole tree to respond to the state change.
What I Tried
To solve the problem, I wrapped the specific widgets that didn’t rebuild (e.g., MyHomePage
) in another BlocBuilder
, like this:
class MyHomePage extends StatelessWidget {
@override
Widget build(BuildContext context) {
return BlocBuilder<MyCubit, MyState>(
builder: (context, state) {
return Scaffold(
appBar: AppBar(title: Text(state.isDarkMode ? 'Dark Mode' : 'Light Mode')),
body: Center(child: Text(state.isDarkMode ? 'Dark Mode On' : 'Light Mode On')),
);
},
);
}
}
This approach worked, but now I’m wondering:
- Is the reason some widgets didn’t rebuild initially because they were marked as
const
? - Or is it because
BlocBuilder
only rebuilds its immediate children, and deeper widgets are unaffected? - Is wrapping widgets in multiple
BlocBuilder
s the best practice, or is there a better way to handle this?
I’d appreciate insights or recommendations!
Share Improve this question asked Nov 19, 2024 at 15:52 DOT NET OLD DEVDOT NET OLD DEV 391 silver badge6 bronze badges1 Answer
Reset to default 1Whatever is below BlocBuilder will be rebuild. Solution:: Wrap whatever items requires rebuild with BlocBuilder. There can be more than one BlocBuilder in the same widget tree.
Also you can can control rebuild using buildWhen parameter in blocbuilder
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