AudioObj = new Audio;
will return "Audio is not definied"
I also tried the classic fix:
var audio = require("audio");
but with no luck. I could add audio playback in some other part of the extension than in main.js
, like some content script where it works, but maybe there is a simpler and elegant solution.
AudioObj = new Audio;
will return "Audio is not definied"
I also tried the classic fix:
var audio = require("audio");
but with no luck. I could add audio playback in some other part of the extension than in main.js
, like some content script where it works, but maybe there is a simpler and elegant solution.
- Could you use jPlayer instead? – Larry Battle Commented May 19, 2012 at 3:46
- What happens when you console.log( new Audio ); or console.dir( Audio ) – Larry Battle Commented May 19, 2012 at 4:04
- console logs just returns that audio is not defined. I had a look at jPlayer and it seems more of a way to create a player in html and controlling and styling it... also I am not really sure how would I use it in main.js, short of pasting it all in.. – DoTheEvo Commented May 19, 2012 at 10:54
3 Answers
Reset to default 6new Audio
creates a new <audio>
HTML element - this only works in a context that is bound to a document. SDK modules execute in a context however that has no document, consequently no DOM methods will work including this one. A work-around would be loading about:blank
via page-worker
module and injecting a content script there. You could then send messages to that content script and let it play audio for you whenever you need it.
The alternative would be using nsISound.play()
, something along these lines:
var {Cc, Ci} = require("chrome");
var sound = Cc["@mozilla/sound;1"].createInstance(Ci.nsISound);
var uri = Cc["@mozilla/network/io-service;1"]
.getService(Ci.nsIIOService)
.newURI(self.data.url(...), null, null);
sound.play(uri);
Note that nsISound
is likely to be deprecated soon. It is an old API that is inferior to HTML5 audio.
var window = require("sdk/window/utils").getMostRecentBrowserWindow();
AudioObj = new window.Audio;
main.js does not have access to the DOM apis that typically exist in web content. If you want to use DOM apis, you need to use content scripts. For more on how the SDK module system works, please see the docs:
https://addons.mozilla/en-US/developers/docs/sdk/1.7/dev-guide/guides/monjs.html
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