2024年5月2日发(作者:荣耀magic4口碑崩塌 太差)
A Behavior Model for Persuasive Design
BJ Fogg
Persuasive Technology Lab
Stanford University
bjfogg@
Abstract
This paper presents a new model for understanding human
behavior. In this model (FBM), behavior is a product of three
factors: motivation, ability, and triggers, each of which has
subcomponents. The FBM asserts that for a person to perform a
target behavior, he or she must (1) be sufficiently motivated, (2)
have the ability to perform the behavior, and (3) be triggered to
perform the behavior. These three factors must occur at the same
moment, else the behavior will not happen. The FBM is useful in
analysis and design of persuasive technologies. The FBM also
helps teams work together efficiently because this model gives
people a shared way of thinking about behavior change.
General Terms
Design, Measurement, Experimentation, Human Factors.
Keywords
Persuasion, behavior change, simplicity, motivation, persuasive
technology, captology, triggers, persuasive design
The Need to Understand Behavior Change
The tools for creating persuasive products are getting easier to use,
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