TVart郭术生C4D学习笔记 四部曲全能班轻松学习C4D听课笔记 XP粒子TFD

TVart郭术生C4D学习笔记 四部曲全能班轻松学习C4D听课笔记 XP粒子TFD


2024年4月6日发(作者:手机压缩包怎么弄)

文档更新日期:2020-04-29

目录:

一,C4D建模..........................................................................................................................................................4

1-0.C4D界面说明............................................................................................................................................4

1-1.视图控制与物体控制.................................................................................................................................5

1-2.参数化几何体.............................................................................................................................................6

1-3.样条和应用.................................................................................................................................................7

工具组...........................................................................................................................................8

1-5.造型工具组...............................................................................................................................................12

1-6.变形器工具组...........................................................................................................................................14

1-7.样条编辑...................................................................................................................................................23

1-8.多边形编辑...............................................................................................................................................24

1-9.选择...........................................................................................................................................................28

1-10.界面布局.................................................................................................................................................29

1-11.工作平面和捕捉.....................................................................................................................................31

1-12.多边形建模_苹果手机...........................................................................................................................34

1-13.多边形建模_机器人...............................................................................................................................34

1-15.多边形建模_电视摇控器.......................................................................................................................34

1-16.曲面建模.................................................................................................................................................35

二,材质灯光渲染.................................................................................................................................................36

2-1.材质基础...................................................................................................................................................36

1,添加材质...........................................................................................................................................36

2,材质编辑器.......................................................................................................................................36

3,纹理标签...........................................................................................................................................43

4,材质案例与应用...............................................................................................................................45

2-2.纹理贴图...................................................................................................................................................46

1,纹理基础...........................................................................................................................................46

2,程序纹理...........................................................................................................................................46

3,内容浏览器.......................................................................................................................................47

4,菲涅耳定律.......................................................................................................................................47

2-3.灯光基础和照明.......................................................................................................................................48

2-3.1灯光基础........................................................................................................................................48

2-3.2灯光属性........................................................................................................................................48

2-4.摄像机.......................................................................................................................................................50

2-5.环境...........................................................................................................................................................52

2-6.渲染...........................................................................................................................................................53

1,渲染工具栏.......................................................................................................................................53

2,渲染设置...........................................................................................................................................53

2.1 输出..........................................................................................................................................53

2.2 抗锯齿......................................................................................................................................53

2.3 全局光照..................................................................................................................................59

2.4 环境吸收..................................................................................................................................60

2.5 物理..........................................................................................................................................62

2.6 材质覆写..................................................................................................................................62

3

,渲染设置预设...................................................................................................................................62

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4,图片查看器.......................................................................................................................................63

5,分层渲染...........................................................................................................................................63

6,渲染案例与应用...............................................................................................................................63

2-7.反光板和各向异性...................................................................................................................................64

翡翠材质...........................................................................................................................................65

2-9.透明玻璃材质...........................................................................................................................................65

2-10.高反射金属.............................................................................................................................................65

2-11.焦散.........................................................................................................................................................66

材质.............................................................................................................................................68

2-13.层管理.....................................................................................................................................................68

4D标签...................................................................................................................................69

2-15.场次系统.................................................................................................................................................71

三,动画.................................................................................................................................................................76

3-1.动画基础..................................................................................................................................................76

3-2.时间线窗口...............................................................................................................................................78

3-3.函数曲线..................................................................................................................................................82

四,运动图形.........................................................................................................................................................86

4-1.克隆...........................................................................................................................................................86

4-3.效果器.......................................................................................................................................................89

4-4.随机效果器...............................................................................................................................................89

4-5.矩阵、分裂和实例...................................................................................................................................90

4-6.文本、追踪对象和运动样条...................................................................................................................91

4-7.挤压变形器和多边形FX.........................................................................................................................91

4-9.简易效果器...............................................................................................................................................93

4-10.延迟效果器.............................................................................................................................................93

4-11.公式效果器和继承效果器.....................................................................................................................93

4-12.着色效果器.............................................................................................................................................94

4-14.样条、目标、时间、体积效果器.........................................................................................................95

4-15.步幅效果器和其它效果器.....................................................................................................................97

4-16.运动图形其他变形知识.........................................................................................................................98

4-17.运动图形其他材质知识.......................................................................................................................100

五,动力学...........................................................................................................................................................103

5-1.刚体和力场.............................................................................................................................................103

5-4.柔体.........................................................................................................................................................106

5-4.2动力学 - 连接器................................................................................................................................107

5-5.布料..........................................................................................................................................................111

5-6.毛发.........................................................................................................................................................115

5-7.多边形毛发材质.....................................................................................................................................119

5-8.毛发标签.................................................................................................................................................120

六,XPresso表达式............................................................................................................................................121

6-1. XPresso使用基本步骤:......................................................................................................................121

6-2.节点说明与应用.....................................................................................................................................121

七,骨骼...............................................................................................................................................................123

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