I've got a function that is taking on average 250ms to plete. I would like to do this in much less time, <20ms if I can <10ms would be best.
function updateDisplay() {
var start = new Date().getTime();
var $this = $(this);
var data = $this.data('ansi');
var html = '';
for (var i = 0; i < data.screen.length; i++) {
for (var j = 0; j < data.screen[i].length; j++) {
html += data.screen[i][j];
}
html += '<br />';
}
var create = new Date().getTime();
console.log('Build html: ' + (create-start));
$this.html(html);
var end = new Date().getTime();
console.log('Update html: ' +(end-create));
}
I'm calling this function in side a setInterval
to update my display, building the html string is 0ms to 1ms each frame, but the update html is anywhere from 100ms to 300ms. Is there anyway to get this to be faster?
Bah, having chrome inspector open to watch the console was adding a huge delay This is my current function (Basically a drop if from CD Sanchez). Without the inspector open It's running at about 50ms for the update html. This is much better, but would like to get it to <20ms if I can.
function updateDisplay() {
var start = new Date().getTime();
var $this = $(this);
var data = $this.data('ansi');
var html = Array();
for (var i = 0, length1 = data.screen.length; i < length1; ++i) {
var a = data.screen[i]; // cache object
for (var j = 0, length2 = a.length; j < length2; ++j) {
html.push(a[j]); // push to array
}
html.push('<br />');
}
var create = new Date().getTime();
this.innerHTML = html.join(''); // use innerHTML
var end = new Date().getTime();
$('#debug').html('Build html: ' + (create-start) + '<br/>Update html: ' + (end-create));
}
Sample value of html - 1st row, up to the <br>
<span style="background-color:#000000;color:#ffffff;"> </span><span style="background-color:#000000;color:#ffffff;"> </span><span style="background-color:#000000;color:#ffffff;"> </span><span style="background-color:#000000;color:#ffffff;"> </span><span style="background-color:#000000;color:#ffffff;"> </span><span style="background-color:#000000;color:#ffffff;"> </span><span style="background-color:#000000;color:#ffffff;">┌</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">┐</span><span style="background-color:#000000;color:#ffffff;"> </span><span style="background-color:#000000;color:#ffffff;"> </span><span style="background-color:#000000;color:#ffffff;"> </span><span style="background-color:#000000;color:#ffffff;"> </span><span style="background-color:#000000;color:#ffffff;"> </span><span style="background-color:#000000;color:#ffffff;"> </span><span style="background-color:#000000;color:#ffffff;"> </span><br>
Example - here, only tested in chrome so far. Known knot to work in IE yet...
Update I've converted my code to use a canvas and draw directly to that. I'm not sure if I'm doing it the best way or not as its my first time using the canvas. As it stands now I'm at around 20ms. Thats the upper end of where I'm happy, 10ms would be much better though.
I'm not sure if I can define a foreground and background color in the style and remove the fillRect
call or not, that would speed things up a lot if I could. The other issue is the font doesn't look as crisp as it did as pure html, not sure if I can fix that or not. The example linked above has been updated.
function updateDisplay() {
var start = new Date().getTime();
var $this = $(this);
var data = $this.data('ansi');
for (var i = 0, length1 = data.screen.length; i < length1; ++i) {
var a = data.screen[i]; // cache object
for (var j = 0, length2 = a.length; j < length2; ++j) {
data.ctx.fillStyle = a[j][0];
data.ctx.fillRect (8*j, 14 * i, 8, 14);
data.ctx.fillStyle = a[j][1];
data.ctx.fillText(a[j][2], 8*j, 14 * i);
}
}
var end = new Date().getTime();
$('#debug').html('Frame Time: ' + (end-start));
}
Last Update
ctx.fillText
is quite slow and not accurate enough for my purposes. I've defined my own font as a 8x16 array and draw each pixel with a ctx.fillRect
. This is much much faster and dealing with the font subsystem it seams.
I've got a function that is taking on average 250ms to plete. I would like to do this in much less time, <20ms if I can <10ms would be best.
function updateDisplay() {
var start = new Date().getTime();
var $this = $(this);
var data = $this.data('ansi');
var html = '';
for (var i = 0; i < data.screen.length; i++) {
for (var j = 0; j < data.screen[i].length; j++) {
html += data.screen[i][j];
}
html += '<br />';
}
var create = new Date().getTime();
console.log('Build html: ' + (create-start));
$this.html(html);
var end = new Date().getTime();
console.log('Update html: ' +(end-create));
}
I'm calling this function in side a setInterval
to update my display, building the html string is 0ms to 1ms each frame, but the update html is anywhere from 100ms to 300ms. Is there anyway to get this to be faster?
Bah, having chrome inspector open to watch the console was adding a huge delay This is my current function (Basically a drop if from CD Sanchez). Without the inspector open It's running at about 50ms for the update html. This is much better, but would like to get it to <20ms if I can.
function updateDisplay() {
var start = new Date().getTime();
var $this = $(this);
var data = $this.data('ansi');
var html = Array();
for (var i = 0, length1 = data.screen.length; i < length1; ++i) {
var a = data.screen[i]; // cache object
for (var j = 0, length2 = a.length; j < length2; ++j) {
html.push(a[j]); // push to array
}
html.push('<br />');
}
var create = new Date().getTime();
this.innerHTML = html.join(''); // use innerHTML
var end = new Date().getTime();
$('#debug').html('Build html: ' + (create-start) + '<br/>Update html: ' + (end-create));
}
Sample value of html - 1st row, up to the <br>
<span style="background-color:#000000;color:#ffffff;"> </span><span style="background-color:#000000;color:#ffffff;"> </span><span style="background-color:#000000;color:#ffffff;"> </span><span style="background-color:#000000;color:#ffffff;"> </span><span style="background-color:#000000;color:#ffffff;"> </span><span style="background-color:#000000;color:#ffffff;"> </span><span style="background-color:#000000;color:#ffffff;">┌</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">─</span><span style="background-color:#000000;color:#ffffff;">┐</span><span style="background-color:#000000;color:#ffffff;"> </span><span style="background-color:#000000;color:#ffffff;"> </span><span style="background-color:#000000;color:#ffffff;"> </span><span style="background-color:#000000;color:#ffffff;"> </span><span style="background-color:#000000;color:#ffffff;"> </span><span style="background-color:#000000;color:#ffffff;"> </span><span style="background-color:#000000;color:#ffffff;"> </span><br>
Example - here, only tested in chrome so far. Known knot to work in IE yet...
Update I've converted my code to use a canvas and draw directly to that. I'm not sure if I'm doing it the best way or not as its my first time using the canvas. As it stands now I'm at around 20ms. Thats the upper end of where I'm happy, 10ms would be much better though.
I'm not sure if I can define a foreground and background color in the style and remove the fillRect
call or not, that would speed things up a lot if I could. The other issue is the font doesn't look as crisp as it did as pure html, not sure if I can fix that or not. The example linked above has been updated.
function updateDisplay() {
var start = new Date().getTime();
var $this = $(this);
var data = $this.data('ansi');
for (var i = 0, length1 = data.screen.length; i < length1; ++i) {
var a = data.screen[i]; // cache object
for (var j = 0, length2 = a.length; j < length2; ++j) {
data.ctx.fillStyle = a[j][0];
data.ctx.fillRect (8*j, 14 * i, 8, 14);
data.ctx.fillStyle = a[j][1];
data.ctx.fillText(a[j][2], 8*j, 14 * i);
}
}
var end = new Date().getTime();
$('#debug').html('Frame Time: ' + (end-start));
}
Last Update
ctx.fillText
is quite slow and not accurate enough for my purposes. I've defined my own font as a 8x16 array and draw each pixel with a ctx.fillRect
. This is much much faster and dealing with the font subsystem it seams.
-
2
Have you tried
this.innerHTML = html
-- it might be a bit faster. – Cristian Sanchez Commented May 28, 2011 at 4:12 -
@CD Sanchez - not a large increase, 100-250ms is what I see now. If it makes a difference the html is a bunch of
span
s with a single character in each. – Justin808 Commented May 28, 2011 at 4:16 - Have you tried using the Firebug profiler? It may point out some areas that are taking a long time to execute. – scurker Commented May 28, 2011 at 4:21
- @Justin808: Well, I think most of the time you're measuring is spent by the HTML engine rending the markup (which might be pretty plex depending on how big your data set is). I can't really think of anything you can do with JavaScript that will improve that time substantially. – Cristian Sanchez Commented May 28, 2011 at 4:23
-
It's hard to say anything useful here without seeing the actual string passed to
html()
. Given a testcase, it shouldn't be hard to see where time is spent, though.... at least on some browsers. – Boris Zbarsky Commented May 28, 2011 at 4:23
4 Answers
Reset to default 1Here are some very small optimizations that I doubt will help much, but here you go anyways:
function updateDisplay() {
var start = new Date().getTime();
var $this = $(this);
var data = $this.data('ansi');
var html = [];
for (var i = 0, length1 = data.screen.length; i < length; ++i) {
var a = data.screen[i]; // cache object
for (var j = 0, length2 = a.length; j < length2; ++j) {
html.push(a[j]); // push to array
}
html.push('<br />');
}
var create = new Date().getTime();
console.log('Build html: ' + (create-start));
this.innerHTML = html.join(''); // use innerHTML
var end = new Date().getTime();
console.log('Update html: ' +(end-create));
}
Of course, these are just simple JavaScript optimizations (which aren't really that useful on the newer browsers). It sounds like you need to simplify your HTML and possibly your CSS so that it can be rendered faster by the HTML engine.
To understand this kind of issues I find Dynatrace Ajax Edition to be the best tool because it can also tell how much time is spent in rendering and not only javascript execution. There might be other similar tools I find this one to be good.
I think you might want to rethink your whole approach. Writing HTML elements to create an animation will never be a good idead. This is the reason we have things like canvas, svg and flash/silverlight. It might be possible to optimize to a certain degree but please use the right tool instead. Maybe not the answer you were looking for but I think you will be much more pleased with the endresult both when it es to performance but also maintainability if you use the canvas or svg for example.
http://raphaeljs./reference.html#text is a nice library
UPDATE 1: If you really want to do it this way I would try to change the method a bit. Right now you redraw the whole "grid" each time. Looking at the animation it looks like you should be able to update only a row each time. I'm thinking that you can wrap each row in a div instead and for each frame you only rewrite the contents of the div on that row. I would store a reference to the divs in an array so you can avoid running the selector on each frame.
Are you sure the issue is with actually appending the data and not rendering the data? If your markup is plex (many span
s might be, depending on how many there are), then the rendering time for the new markup is non-negligible. What happens to the time if you change the call to .html(html)
to .text(html)
?
I'm not suggesting you do this as a final fix (text
doesn't parse HTML tags), but it could help you see if the time is taken rendering or appending.
Haven't tested, but maybe using the join
function will speed it up, assuming data.screen[i]
is an array of strings:
(the loop)
for (var i = 0; i < data.screen.length; i++) {
html += data.screen[i].join("");
html += '<br />';
}
Concat'ing a string might look like a simple addition, but a new string object is created on every use of +=
. I suggest using something like a StringBuffer
.
Edit:
Ok, in your example code, you are trying to replace thousands of lines of html every few milliseconds, changing only one character each time. If you only changed one character each time, you could cut down on the delay by ~99%
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