I have an HTML5 canvas which contains an image. Now I want to rotate this canvas by x degrees.
What I did was:
function getRadianAngle(degreeValue) {
return degreeValue * Math.PI / 180;
}
var rotateCanvas = function(canvas, image, degrees) {
var context = canvas.getContext('2d');
context.rotate(getRadianAngle(degrees));
context.drawImage(image, 0, 0);
return canvas;
}
var image = new Image();
image.onload = function() {
var canvas = document.createElement("canvas");
var context = canvas.getContext('2d');
var cw = canvas.width = image.width;
var ch = canvas.height = image.height;
context.drawImage(image, 0, 0, image.width, image.height);
rotateCanvas(canvas, image, 180);
}
image.src = // some image url;
This code does not work correctly.
How can I define a rotate function to rotate a canvas?
Edit: I do not want to use css because I need the canvas for further processing.
I have an HTML5 canvas which contains an image. Now I want to rotate this canvas by x degrees.
What I did was:
function getRadianAngle(degreeValue) {
return degreeValue * Math.PI / 180;
}
var rotateCanvas = function(canvas, image, degrees) {
var context = canvas.getContext('2d');
context.rotate(getRadianAngle(degrees));
context.drawImage(image, 0, 0);
return canvas;
}
var image = new Image();
image.onload = function() {
var canvas = document.createElement("canvas");
var context = canvas.getContext('2d');
var cw = canvas.width = image.width;
var ch = canvas.height = image.height;
context.drawImage(image, 0, 0, image.width, image.height);
rotateCanvas(canvas, image, 180);
}
image.src = // some image url;
This code does not work correctly.
How can I define a rotate function to rotate a canvas?
Edit: I do not want to use css because I need the canvas for further processing.
Share Improve this question edited Jun 3, 2014 at 0:53 Michael asked Jun 2, 2014 at 23:19 MichaelMichael 33.3k50 gold badges223 silver badges374 bronze badges1 Answer
Reset to default 9Rotating the canvas can be done with CSS, but that might mess up your page design if the canvas is rectangular rather than square.
It's probably better to rotate your image on the canvas.
- Clear the existing canvas.
- Translate to the rotation point--x=image.x+image.width/2,y=image.y+image.height/2.
- Rotate.
- drawImage(image,-image.width/2,-image.height/2
Example code and a Demo: http://jsfiddle/m1erickson/8uRaL/
BTW, the radians for your desired angles are:
- 0 degrees == 0 radians
- 90 degrees == Math.PI/2 radians
- 180 degrees == Math.PI radians
- 270 degrees == Math.PI*3/2 radians
Example code:
<!doctype html>
<html>
<head>
<link rel="stylesheet" type="text/css" media="all" href="css/reset.css" /> <!-- reset css -->
<script type="text/javascript" src="http://code.jquery./jquery.min.js"></script>
<style>
body{ background-color: ivory; }
canvas{border:1px solid red;}
</style>
<script>
$(function(){
var canvas=document.getElementById("canvas");
var ctx=canvas.getContext("2d");
var radians=0;
var img=new Image();
img.onload=start;
img.src="https://dl.dropboxusercontent./u/139992952/stackoverflow/cat.png";
function start(){
animate();
}
function animate(){
requestAnimationFrame(animate);
ctx.clearRect(0,0,canvas.width,canvas.height);
ctx.save();
ctx.translate(canvas.width/2,canvas.height/2);
ctx.rotate(radians);
ctx.drawImage(img,-img.width/2,-img.height/2);
ctx.restore();
radians+=Math.PI/180;
}
}); // end $(function(){});
</script>
</head>
<body>
<canvas id="canvas" width=300 height=300></canvas>
</body>
</html>
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