2024年4月11日发(作者:华为商城官网手机版)
static class APlayerController* GetPlayerController(const UObject* WorldContextObject, int32 PlayerIndex);
代码实现
APlayerController* playerController = UGameplayStatics::GetPlayerController(GetWorld(), 0);
UWorld::GetFirstPlayerController
代码实现
APlayerController* playerController = GetWorld()->GetFirstPlayerController();
获取 Pawn
UKismetSystemLibrary::GetPlayerPawn
代码实现
APawn* myPawn = Cast
GetPawn
代码实现
APawn* myPawn = GetWorld()->GetFirstPlayerController()->GetPawn();
获取 Character
UGameplayStatics::GetPlayerCharacter
代码实现
ACharacter* myPawn = UGameplayStatics::GetPlayerCharacter(GetWorld(), 0);
GetCharacter
代码实现
ACharacter* myPawn = GetWorld()->GetFirstPlayerController()->GetCharacter();
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