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视频会议室灯光设计简介(英文版)(doc 8页)
视频会议室灯光设计简介(英文版)(doc 8页)
视频会议室灯光设计简介(英文版)(doc 8页)
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Designing Room Lighting For Videoconferencing
The new Design Guide from IESNA is the closest thing pro AV has to an
international standard for videoconferencing lighting design.
Source: PRO AV Magazine
Publication date: December 1, 2005
By Tim Cape, CTS-D
While the ultimate goal in videoconferencing is good interactivity between near- and
far-end rooms, one common lighting design problem can be summed up in a question
that's remained constant throughout the evolution of videoconferencing technology:
How can you provide good, comfortable lighting to optimize the camera and video
codec operation in an architectural environment rather than in a studio? Although it's a
fairly simple question, the answer can be quite complicated.
There must be some light in the room of the space you're designing just for the camera
to produce an image, but making that image look good while maintaining a good
projected video image can be easier said than done. On top of just getting the camera to
produce a decent image, you also have to be concerned about what the codec will do to
that image (particularly at low bit rates), putting more constraints on not just the
lighting design but also the interior design of the room itself — once again going
beyond the tenets of a basic AV system.
Up until now, AV professionals haven't had much consistent guidance on
videoconferencing room lighting design, but the new design guide, offered by the
Illuminating Engineering Society of North America (IESNA), gives them an authoritative
place to start.
The new design guide
In development since 2002, the “Videoconferencing Lighting Design Guide,” DG-17-05,
is now available for purchase through the IESNA website (..). It includes a wide
range of recommended criteria and general recommendations for approaches to
lighting for videoconferencing facilities. It's specifically oriented toward small- to
mid-sized videoconferencing rooms with a single camera axis (from displays to seated
participants). It doesn't specifically cover dual-axis rooms that include a presenter near
the displays or larger facilities, though much of the criteria can be applied to this wider
range of rooms.
The Guide is intended to some extent for designers both with and without a background
in lighting design.
The old design problem
Before answering the question presented above about how to optimize the camera and
video codec operation in an architectural environment, you must understand several
basic and sometimes conflicting requirements. And it's not just about the luminaires
that emit the light, it's about the room, too. The primary tasks in terms of lighting are:
Light the participants for good video. This involves limiting the variation in light level
enough to allow the camera to reproduce the full range of light and shadow in the
picture. At the same time, there needs to be enough variation in the picture to keep it
from looking “flat” with no shadow or depth.
Light the room to complement the participants. This means paying attention to the
lighting for the walls, floor, and ceiling areas that might be in the camera view.
Coordinate the room finishes from the standpoint of color, contrast, and pattern, and
how they relate to the people in the picture. This also involves consideration of the type
of finish, and how it may affect the image picked up by the camera and transmitted to
the remote site. For example, reflective, or specular, finishes such as chrome can
create problems for the camera by creating an excessively bright spot in the image.
Sometimes there are more particular constraints placed on the lighting system when
special cameras or higher than normal color rendering are needed for specialized
applications like retail, fashion, and some military environments. However, the basics
above apply to any videoconference room and are discussed in the Guide
The fundamentals
To create an environment that works well for videoconferencing, designers must
address some fundamental lighting parameters. For those in pro AV, this may mean
becoming familiar with at least the basic lighting terms you'll encounter in a lighting
design project. While the AV designer may be qualified to be the lighting designer in
some cases, it's more likely that he or she will be providing criteria to a lighting or
electrical consultant who will then design the lighting under a separate scope of work.
In either case, the AV designer needs at least some basic lighting knowledge.
To begin working with lighting, some basic lighting terms should be understood. Some
of the typical terms used in discussing and designing lighting systems are related to
those for projection and display technologies.
Illuminance is the light level incident on a surface or plane from a source or sources.
It's expressed in lux (lumens per square meter — the preferred unit of measure) or
footcandles (fc, lumens per square foot — the more obsolete unit). One footcandle
equals 10.76 lux. It's useful to note that exact conversions should be used when
reporting measurements, but when both are given as criteria a simple conversion factor
of 10 is often used instead of 10.76.
Luminance is the luminous intensity from a surface in a particular direction. Luminance
may be thought of in this discussion as the light reflected from a surface. It's expressed
as candelas per square meter (footlamberts in the more obsolete English units).
Luminaire refers to a complete lighting assembly including the housing, reflectors, and
lamps. Only when it's installed is this correctly referred to as a light fixture.
Light Reflectance Value (LRV) is a measurement often applied to painted and other
room finishes indicating the percentage of light reflected from a particular surface
independent of the color. LRV ranges from 0 to 100, with higher numbers indicating
lighter finishes and lower numbers indicating darker colors.
Luminance ratio and contrast ratio refer to the mathematical ratio of the lightest area to
the darkest area of a visual field of view. Lighting designers will often use the term
luminance ratio in discussing room environments and mostly non-electronic
illuminated surfaces. AV designers will use the term contrast ratio mostly in describing
video projectors and displays. Their fundamental definitions, however, are the same.
Color Rendering Index (CRI) is a measure of the effect a light source has on the
perceived color of objects relative to being illuminated by a reference light source. CRI
is applied to light sources and is measured on a scale of 1 to 100, where 100 is the most
accurate color rendering.
Color Temperature (or correlated color temperature, CCT) is a measure of the color
appearance of a light source. Measured on the Kelvin scale (K), so-called “warm” light
sources have a more yellowish appearance and have a lower CCT (2,000 to 3,000 K),
while “cool” sources tend to appear more white or bluish and measure above 4,000 K.
Though physics majors will recognize that the Kelvin scale is based on star
temperature in degrees Kelvin, lighting designers and the “IESNA Lighting Handbook,”
another essential industry lighting publication that explains concepts, techniques,
applications, procedures and systems, omit the word “degrees” when using the term.
The design approach
To create an effective lighting design, the fundamentals above are used within an
appropriate design approach. For videoconferencing, the design approach is based on
the concepts of photography and videography. Many will be familiar with the traditional
key, fill, and backlighting elements used in these fields. While the fill and key light
concepts apply well to the architectural/videoconferencing environment, the traditional
backlighting technique isn't as practical. Instead, the concept of background lighting is
used as defined below:
Key light is lighting from the side or above at an angle of approximately 45 degrees that
creates the primary light source for the participants. This light is normally the brightest
source and creates shadows on the faces to help with definition of facial features.
Fill light is the light that is intended to fill in the shadows created by the key light.
Without adequate fill light, shadows under the eyes, nose, and chin can appear as solid
black on camera due to the camera's limited dynamic range.
Background light is the light that covers the background in the camera's field of view,
most notably lighting the videoconference room's back and side walls.
Each of these three elements must be properly ddressed to create a good
videoconferencing picture. The difficulty comes in the application of these concepts to
an architectural environment such as a conference room where studio lighting isn't an
acceptable option.
Fortunately, there are many solutions. Several lighting manufacturers offer luminaires
designed specifically for videoconferencing, most typically for providing good key
lighting while providing good directionality to keep light off of the display area at the
front of the room. There are many luminaires that provide good, even coverage of a wall
without throwing light out away from the wall (often called “wall washers”). Standard
luminaires that are designed for typical office areas can be used if the key, fill, and
background lighting elements are addressed, but sometimes this involves a more
creative solution in coordination with the architecture and interior design.
The basic criteria
Starting the design approach, we need to apply some criteria to each element to create
a complete starting point for producing the lighting design package. There are a host of
criteria provided in the IESNA Design Guide, but the most important ones have to do
with the key, fill, and background light levels.
In general, the key light need not be above 500 lux, but should be a minimum 300 lux for
most cameras to operate within their optimum range, given typical videoconferencing
applications. Because the key light needs to be directed at an angle to the participants,
it's important to use larger surface luminaires such as 1- by 4-foot or 2- by 4-foot
fixtures where possible to reduce the potential for glare that can accompany point
source fixtures such as track lighting.
Though fill light can come from the ceiling, more often we depend on the table surface
to provide fill light on facial features, so the table surface at the participant's positions
needs to be a lighter, neutral color to reflect light onto faces that are on camera.
The third basic criterion is that the side and back walls that may be in view of the
camera need to be lit so that the luminance of the wall surfaces on camera is in line with
the luminance of the faces in the foreground. The wall luminance is created by the
combination of the light level striking the wall and the color and light reflectance value
of the wall finish.
While background lighting can be relatively simple to accomplish on the back and side
walls of a videoconference room, the background lighting is trickier when there's a
presenter who is to be on camera and is located adjacent to a projected display at the
front of the room. Most luminaires for this purpose are good at keeping light on the wall
and out of the middle of the room, but lack of side control is a problem because having
more light side-to-side can mean fewer fixtures to provide good, even wall coverage.
However, this is at odds with what you need on the wall behind a presenter and next to
a projection screen.
Don't forget to consider the display
Along with all of the other parameters, it's important to consider the type of display
being used in the videoconferencing environment. While a direct-view display such as a
CRT, plasma, or LCD monitor is very tolerant of light, front and rear projected displays
require more attention to luminaire selection and overall lighting design. Many lighting
designers are using indirect lighting approaches that work well for typical conference
rooms, classrooms, and open offices without projected displays. However, this can be
problematic when projected displays are to be used in a videoconferencing
environment because the relatively uncontrolled light in these designs may put too
much light on the display when light levels are set for camera use
The solution here is to limit the use of indirect lighting when projected displays are
involved, using more controlled, louvered fixtures instead. Point source downlighting
and track lights should be a last resort for primary participant lighting.
Other important issues
There's a plethora of other design information and criteria as well as some lighting
fundamentals included in the 25 pages that make up the new IESNA Design Guide.
Besides the issues noted in this article, lighting control, commissioning, cameras, and
codecs are discussed to create a comprehensive guide beyond what we have had
available in the pro AV industry to date. In addition, an IESNA ecommended Practice
will be developed that provides even more depth and background based on the
information in the design guide that should be completed in the next couple of years.
While the design guide isn't offered as a standard, it does contain comprehensive
criteria that can be used as pass/fail comparisons for videoconferencing lighting
applications. IESNA hopes that the new guide will provide lighting, AV, architectural,
and electrical designers with a common basis for videoconferencing room lighting
design.
SEEING THE DIFFERENCE
In the early days of videoconferencing, users were often just happy to have a picture
that was being transmitted hundreds or thousands of miles. It wasn't until they used the
technology for a while that users began to appreciate the difference between a “good”
and a “bad” picture, which frequently had to do with lighting.
The video captures above show a cool white fluorescent overhead lighting scheme in
the top photo compared to a warm white fluorescent directional lighting scheme in the
bottom photo.
Although facial features can be discerned in both cases, notice how much visual
information is “missing” in the overhead lighting arrangement due to shadows.
LIGHT DISTRIBUTION IN VIDEOCONFERENCE ROOMS
Below is a short checklist of lighting design considerations for a videoconference
system and space. Refer to the IESNA Design Guide for complete detailed criteria and
background information.
• Consider both key and fill light sources. The key light should be in the 400 to 500 lux
range when measured with a vertically oriented light meter.
• Lamps of consistent color temperature should be used throughout the room that are
compatible with the camera. The typical choice would be fluorescent lamps rated 3,000
K to 3,500 K.
• Be sure that back and side walls are evenly lit at about the same level as the
participants (this may need to vary depending on how light or dark the finish color is).
• Select solid, muted color wall finishes that are in the middle range of light
reflectance value.
• Select a table finish that's a light, neutral color.
• Use large, directional luminaires for key lighting where possible to reduce glare for
the participants. Spot fixtures may be required for presenters next to projected
displays.
• Consider the type of display being used. Projected images require lower light levels
at the screen than direct-view displays. Avoid indirect lighting schemes when projected
displays are being used.
• Provide zoned, dimmable lighting control with an AV system interface. Put any
decorative light fixtures on a separate zone so that they can be turned off during a
videoconference.
Tim Cape is a contributing editor for Pro AV, the principal consultant for Atlanta-based
technology consulting firm Technitect LLC, and co-author of “AV Best Practices,”
published by InfoComm International. He's an instructor for the InfoComm International
Audiovisual Design School and an active member of the consultant's councils for both
InfoComm International and NSCA. Contact him at
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